Stellaris break up enemy federation. [diplo] [id] reverse_diplo action_invite_to_federation 01. Stellaris break up enemy federation

 
 [diplo] [id] reverse_diplo action_invite_to_federation 01Stellaris break up enemy federation  Play 0 will take you back to your empire

2. Every time, they will ask if I will agree to. Yang Jan 16, 2017 @ 3:41am. Declare war if you want to do that. insult them. A Federation fleet from every species class. And what's worse is. I’ve only fought against normal empires so far in 3. Leaving the Federation should just be a matter of pressing the button and you're out, and the Federation will automatically disband if everyone leaves. I think the mistake many people make is to click on the launch when ready checkbox on the espionage operation screen. If you have a Defensive Pact or higher (Alliance. R5: An aquatic species portrait is vibrating rapidly when it’s shown as federation president - the motion is slow when in the diplomatic screen with the same species. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?Help: Enemy Fleets Keep Running Away. Play 0 will take you back to your empire. I got so little territory from the dead AIs. Eventually the federation will kick out one of them, or shatter in pieces, allowing you to move in. I'm guessing your federation had the include vassals law and somehow you ended up on the side of the vassal and not the side of your original federation ally. Your only hope is for a mid game crisis like a war in heaven. So I'm currently the leader of a large federation. Therefore it is a game breaking bug, my overly active federation partner (who I _ONLY_ federated for the federation trade policy) starts a war and the enemy federation wrecks my undefended back empire. File should be placed in the root Stellaris folder in your My Documents. This doesn't work if it's always beneficial for them to be in a defense pact (the AI loves game theory). Trying to break up a federation. War ends, you win, empire is eliminated. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. The AI generally demands victory when the warscore is above 90%, so if you fight, the war will end. 1 Answer. They have ships with tier 3 shields and yet they can quickly demolish my whole fleet and break my military nearly beyond repair. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. And when dealing with very big enemies or federations its just impossible to take all of. The one about taking a vassal as a fed ally. Stellaris actually considers the war_leader property (same as CK, for example) and it's how it determines who gets to do peace. . Ahueh. Code Lists. The Imperium should force everyone into your Federation too instead of disbanding it. 4. Spawn rate:The best way to beat a federation is with your own federation. Stellaris admittedly does a poor job of recognizing when the other participants can't actually participate due to being physically incapable of reaching you, but that's not terribly common. Typically, you can access the in-game console by using the tilde or ` key, although you can also use Shift + Alt + C. Then remove any lines that look like this from the file to strip away UNE/CoM associations: flags = { human_1 custom_start_screen }Hi Guys, I'm in a federation in 2. You probably only need to do a few of those. 5. The result is a galaxy that moves quickly towatds 2-4 big blocks. I don't know the percentages, but if it fails, the ship gets blown up. There definitely needs to be some truce period after war though. When the Scourge warped in, it was in the middle of the Probelin alignment. I had by far the most powerful non-FE military and by far the most contribution to the Federation Fleet. Example: If I declare war on a 3-empire federation, my exhaustion, despite winning all the space battles and occupying planets, is much higher over time. if you manually edit the UNE to be the Imperium and then manually edit the Commonwealth to be native to a desert world called "Mars II" and with a big interest into machines and science you can at least have some sort of machine cult to find later. It doesn't matter what I do the enemy federation is always larger. Crypto3. Best way is to either drop them into a seperate vassal state or create a sector and have the bad AI look after them. Federation. Business, Economics, and Finance. Once an enemy is your tributary they get kicked out of their federation. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. ago. Open your diplomacy screen, it will tell you if you have a “Subject” CB. So, playing with a few other guys, we are in a federation. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. but the only reason I am even alive still is forming a federation with two strong as hell neighbors. Its absolutely possible to unlock other types. They also want to break up alliances, using means other than war. You should only see that if something like a Awakened Empire or a 3rd Party fanatic Purifier appeared. Upload Attachment File(s) attachedThey won't accept peaceful subjugation if they're overlord, so you can either subjugate them by force if you're strong enough to get the CB, or get secret fealty from their subject, "liberate" them, then propose subjugation to the former overlord. Besides, having swarms of vassals is like being in a federation, except better! Sharkworld78 • 6 yr. A Federation fleet from every species class. Business, Economics, and Finance. Maybe less Nazis, and more supremacist. With the Stellaris: Federations expansion, players can extend their diplomatic dominion over the galaxy like never before. [planet id] effect remove_modifier = relic_activation_cooldown. It was interesting fighting alongside my main enemy for the whole game, an extremely powerful driven assimilator! But when the war ended only one empire left the. Can I break them up into a ton of smaller empires so I. Unfortunately, if I bring my federation to war with someone it's going to break any treaties they have with the target either way. The nation with whom you broke the truce will get a -150 opinion modifier with you that decays at 2 points per year. This immediately ended the game. The command you're looking for is "surrender [country ID] [war ID]" Inputting this command without the war ID will give you a list of IDs for all current wars. There are a few ways to do it. -Form a Federation with my Ally, sucking all my Vassals into it. The Imperial Core gets +10% growth on the capital for every planet with Blorg pops throughout the galaxy (to double down on xenophobe bonuses). 4A. The war exhaustion system in stellaris is quite different. And to be fair, it isn't all the time opposing federations like each other. For reference your empire id is 0. 2. Pick up the planet killer ascension perk to get the total war casus belie. My ally started a war trying to liberate 4 planets of the enemy, but at some point during the war some planets broke free from the enemy, and one of them was a war goal. ago. I started with a federation with just one smaller empire. Sadly the AI of Stellaris has an annoying tendency to built up biiiig defensive-pacts and federations without any instrument in the game to break them up. They also have a nasty tendency of declaring joint wars or becoming a federation. Beat the hell out of one of them until it is no longer profitable for the other to hold a defensive pact with them. 25x strength. This means that, if your federation requires a vote to accept new members, then AI empires are able to vote "NO" if they don't want that member in the empire. You are giving up a sizable chunk of your naval capacity to help out the federation fleet (which now has a hard cap of 500 naval capacity since the 2. 63. Best name: Treaty of the Galactic Core. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. 0 Starter Guide. AI mostly joins federations if it is already underpowered and surrounded by stronger empires. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Fighting battles is important and all, but in the long run your economy needs to be in tip-top shape in order to support your literal war machine. Stellaris Cheats and Console Commands. • 7 yr. Stellaris Wiki Active Wikis. The command you're looking for is "surrender [country ID] [war ID]" Inputting this command without the war ID will give you a list of IDs for all current wars. As soon as the vote is passed war is declared and you will be at war, so make sure to have your ducks in a row. I could use up the entire war score trying to butter up just one of them but they wont budge. Nations that you close borders to after a truce will also automatically have their borders closed to you. Started as a pacifist fanatic materialist with the intent of building a smallish empire with vast amounts of resources. There simply isn’t a “lore” reason they can’t ignore borders and truces. I can't see a declare war button in the Diplomacy interface. 3) The president you control the federation fleet, which is basically where you can design ships using tech from every empire in your federation. I can't research it, can't really damage it, and the last of the Alien Procurement items is in that system. huge space monster) introduced in the . High alpha. 6 and not had any issues. 2. If I go full authoritarian and take permanent lead of the federation at level 4 with high centralization it becomes much more tolerable and useful. Help to forming alliances: 1. Giving them away to NPC's is a waste is territory and resources. So I currently have over 200 hours on Stellaris. Before stage five, they actually don't even get a total war CB. if they have a defensive pact or federation as soon as you declare on the first the second joins and then you can't set wargoals for the second. Give them to an ally and them them worry about them. The other federation has 2 AI 1 hates us. There are two ways to get someone to be your vassal. The espionage system is a disappointment. 1. //// I just finished a war with a 5 empire federation covered about 50% of the galaxy, hundreds of systems. This is free (but can't declare war for 10 years after you break it) and raises your relations up to +50. Federation problems. I will ignore them if. So here's my question, generally you have 2-3 planets near you that are "perfect". If you can win a war against them and get one of them vassalized or made a tributary, you can force them out of the federation and into your collection of subject empires. . anything. They run on energy. " This sounds like a bug, probably something to do with having protectorates while in a federation. MayhemMike. Without espionage to learn the enemy fleet strenght, you only ever know if your fleet is big enough after you would have needed to split it. So, for example, in the game I'm using to test this, Heejam Crusaders' ID is 17. A 30k power Federation fleet gone in an instant, split into a bunch of 2k-3k fleets, was promptly destroyed by the Tempest. Eventually the enemy will get attrition. Use my new power to. Stellaris Console Commands List. It doesn't matter what I do the enemy federation is always larger. Eventually, we wiped out the two AIs completely. I try and support the independence of members but they never rebel. 14 mai 2016 à 20h03 Apollysis a écrit : I had this issue with my ally. 412K subscribers in the Stellaris community. maybe unless you zoom in on the actual. 15. c o m. I'm pretty sure it will only create a new empire out of Empire A's territory. This one tend to stem from two facts :-Alliances can't be. My personal max was a 11 members-federation spanning 3/4 of the galaxy. Steps to reproduce the issue. The key is to get the federation as few reasons to unite until it is already too late to stop you. You could also try to Swear Secret Fealty to his rival or someone that doesn’t like him. association status is two things. (on the plus side if you break their federation or something, sometimes the truce timer doensn't apply) #1. ago. I am playing as a Devouring Swarm, and encounter a bug where it let me join the League of Non-Aligned Powers when two Fallen Empires woke up. Either way, violence will be involved, and you have to kick them out of the federation first. Darvin3 • 3 yr. Otherwise, they generally try and vie for peace as soon as the 'length of war' modifier runs out, which takes a few years. The only limit is that you can't have ships with different types in the same fleet. Eat the stronger empire that broke off the defense pact for good measure. Use every trick in the book to gain an edge on friend and foe alike, with a host of new options to influence, manipulate, and dominate without. Firepengu • 1 yr. [planet id] effect remove_modifier = relic_activation_cooldown. If anything this is a false sense of safety. The friendly way: If they like you and you have a much bigger navy than them, you can propose subjugation and they'll probably accept. fleets advancing in enemy territory take 12. It functions as a NAP with all Federation member empires, while also allowing for trust to build up to 100 with all Federation members. Of course its obvious why it doesn't happen often. ago • Edited 2 yr. ) Win the war in either the enemy's surrender or a status quo with some of their territory occupied. Bonus detail, if they are just 2 members left, then vassalizing one will dissolve the. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. The retreat "cooldown" depends on how far they have to go to get back to your space. Here’s the. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. A good way is to liberate a few worlds from whoever. Phase one is declaration and setting war goals (Casus Belli). Close. If you get lucky enough to have that specific situation :D. 1) Get a few strong empires only. I have never seen more than 0% chance on anything, even against empires with far less tech than me. c o m. 2. If incubator troops have been out of combat for 3 months they rapidly whither up and die (for performance reasons, cull unneeded armies). The most recent patch fixed this for overlords of other empires (it used to be if someone was. Only the Federation mission tree seems complete. Second: Name the fleets in order, not by when they were made, but by their admiral. We've gone to war with other federations many times, and every single time that my ally is the one to start it, they completely ignore me when it comes to signing the peace treaty. This is a big negative and, imho, the biggest con for being in a federation. Your only hope is for a mid game crisis like a war in heaven. Generally it happens rarely. Robots don't need food or consumer goods. 3. I had an early game with exactly this situation. I simply cannot find. Defense pacts are hard to break up, so you'd rather just not have them form in the first place. I then noticed a large neighbor that I had a Defense Pact with also show up to help attack. . It'd be nice to. You build spy networks in the empires you want broken up, and begin operations that either Harm Relations or Smear Campaign. - Small nations are too weak in Stellaris. Search within r/Stellaris. That's 50% more fire rate on the defensive, and you recover your losses twice as fast. It can really make or break a campaign - And syndicates will absolutely exploit your inability to react. 15. You should invest in their factions and a leader of a federation is someone who give resources to their members. If all the non-aligned powers hate you and the federation both, better go a-vassalizin'. Our enemies were an awakened fallen empire and 2 very hostile spiritualists but I was able to break up their federation by vassalizing their federation-builder causing their federation to break apart and they stopped cooperating. Meantime the AI is completely knuckle-headed,. Yes, that is intended. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. At the conclusion of the war, the ally with 10 claims will get said system. Best. If you have an ally, you probably just won the war. Once you are, you can declare wars. My Federation has been at war for over 50 years and it's grown extremely tiresome but there's absolutely nothing I can do about it. vote against their proposals in the galactic UN. You, the player, are the federal government. ago. r/Stellaris. But Paradox’s pedigree is really on display here: its core mechanics are deeply fascinating. :) make your own defensive pacts so 1 less for them. ago. That means taking over planets, crushing enemy armies, walking on their lawn, and so on. Said that, a federation adds another layer to your game play so I would give it a try at least once. But if you are surrounded by powerful enemies, especially in multiplayer, it can help you stay alive. It functions as a NAP with all Federation member empires, while also allowing for trust to build up to 100 with all Federation members. ”. If they get fleets, then it's either Emergency FTL, or they could have bought a Marauder fleet; those always arrive at the capital system, without travel time. Two allies go to war together with a rival empire over a system. You'll have to intentionally goad the AI into declaring war. +50 +1: 100: −2: Excellent: Existing Federation and requestor both at peace N/A Kick from Federation Starts a vote to kick the member from the Federation 0: 0: 50: 0: Any: Member of the same Federation; At peace; N/A Ask to leave Federation Requests. Take ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. The one about taking a vassal as a fed ally. Azzanine • 7 yr. It’s published by Paradox, so long-term support is a given. Hover over the declare war button in the diplomacy interface, and you should see the truce timer. Best way to breakup a federation is by force, or to join them and slowly take over/kick people out, or there is one time I had members that. Federation conquering systems for the player? So, I started a federation to ward of invasion from fanatical purifiers which I had few on and off wars where systems have changed hands. I try and use espionage on them to ruin their reputation, but even when I am. I could use up the entire war score trying to butter up just one of them but they wont budge. Suddenly, I got that warning that I was violating the Senate rule, “The enemy of my enemy. In stellaris, this could be a really interesting change imo. well I had cede the planet on the goals but it was red and said. Enemy armies will be worn down via attrition from killing waves of weak armies, until they are finally overwhelmed Incubator troops have a small chance of randomly killing a (biological) pop on-spawn. It's been a stalemate for nearly 50 years and ww on our side isn't going up. Runs the specified file with list of commands. Get to the vote, pause the game and enter play empire_id and you can force each empire to vote in your favor, or you can just force your overlord to accept your bid for independence. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?own. They were picky, but I was able to convince them to start a few wars. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?well the best solution is to just eradicate the crime corp in its entirety, but the alternatives are to either reduce crime to 0 and wait a bit, or to declare war with a special casus belli that forces the corp to remove it's branch offices from your planets. They declared war on my and when the war started, the War Score screen showed them as being in a federation with two other empires. In a Surrender, all claims are seized regardless of occupation. They were picky, but I was able to convince them to start a few wars. If it were up to me, then WE gain would dependent on your total non-robot, or droid population. How and why an AI empire casts votes. I got to the point where most of the empires were friendly towards me, at which point I started clicking the "ask to join Federation. An empire was showing as not in a federation, both in their own empire screen and in the contacts screen. Peel away federation members into your vassals, if you can beat them the first time. They never spawn there :)If the enemy is so weak, 1/4th of your Fleet could have beatem him without relevant casualties: Your own fault for not splitting up that doomstack. Or, as you did, vassalize them. Should you create two fleets at first, with your two admirals, you would name them First and Second Galactic. Last edited by Xaphnir ; May 23, 2022 @ 12:56pm. In the previous sytem, 100% warscore made the other side submit to all of your demands. yeah just take it back in the next war, gives you a fun goal. The only reason they have not attacked me yet is because of. Note though that it can be cheaper than building every system from unclaimed if you do it bit by bit and it becomes cheaper as the game progresses. If you wanted to make it more complicated, you could add separate terms to simply disallow slavery of overlord/federation-member founder species, while. If that is the case, there is no way out and it is verry likly game over. I thought they were going to join up with my main fleet but they didn't, they just got there and stopped. Repeat. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. But it does not catch up with edicts, it surpasses other factions easily if done right. Yes, this is influence expensive. Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. Federating with your ally dissolves all of their defense pacts (and yours too). Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. We have been at 100% win condition for quite some time now and this has now been expanded so that all enemies including enemy allies have lost 100% of their larger space stations and most likely 100% of their fleet as well. Reply. Hey guys, I'm having issues in every game of Stellaris I play, I get along fine and build up a fleet between 4-6k fleet power by that time, but suddenly someone declares war on me and sends in fleets that are ridiculously more powerful than mine, ranging from 9k to this one I just experienced now:Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. My main problem is now that there are only very few enemy systems and fleets left and I. First, become best buddies with at least 1 of the federation member. I managed to break their back in a major battle that routed their strongest fleet, allowing my allies to pour trough and take. -Start making Vassalization wars, then acceping blank peaces to break down my enemies into chunks unless they're very small. Save your fleet, build her up, let em lose some health while they bust in and fight them on a strong starbase once you've built up. Snag the +10% naval capacity each time it pops up and prioritize spaceports. When I first got word of the subspace echoes, I knew it may have represented a threat, and so I ramped up fleet production. Wars can't last forever. ago. You basically need the subterfuge tree to spam it quickly. ago. Allied AI started war won't end. It does this in my. When you declare war, drag your desired stuff (drugs rape and murder, also planets) under war score and it will be yours when you reach it. I recently read they are fixing the vassal issue, but for me the federation issue still lingers. Further, since a ship rolls to disengage each time it takes a hit below 50%. of course don't forget to build up your empire, expand and research and mineral up at a good pace. That means that longstanding associates will have a +100 opinion bonus with each member of the federation, making it easier to have them all. Finally, just make the galactic imperium. Carving them into two weak empires gives you a weak ally and a weak enemy, which means 10 years later you can go liberate the weak enemy (if they stay small) and have two weak allies, both happy to integrate, donate fleet, and whatnot. If you only imagine yourself in a 1v1 war then you can build and refit your fleets to counter the enemies. Abilities that reduce the enemy chance to FTL will mean they lose more when they try to retreat. My other victory was with a good neighbor starting with a non-aggression pact and upgrading to a mutual defense pact. But then again, let's say youre in a federation. I try and use espionage on them to ruin their reputation, but even when I am. Some great ideas in there. Sadly the AI of Stellaris has an annoying tendency to built up biiiig defensive-pacts and federations without any instrument in the game to break them up. I do remember playing a game in 3. I is working just fine, but my allies can't be arsed to defend a vulnerable region against a small enemy fleet even though they have an overwhelmingly. Even after decades of constantly spamming this operation on the same two empires in a federation with each other. Im breaking a fed up at the moment, which proved hard because I play fanatic pacifist (so no wars). This page was last edited on 6 February 2020, at 14:38. Should be part of the diplomatic menu if you click on one of the members unless you are a vassal of one and are in the federation because your overloard is in it. join them 2. Result +500 Engineering +360 Physics Research Wait. Ex: Play 5 will let you control empire 5. It does this in my. Following through with this event will then allow you to use the egg to kill a star as an operation. All of the espionage missions are worthless. Two opposing awakened empires finally declare war on each other. It's 2 Empires in that federation, each has 1 vassal. Xaphnir May 23, 2022 @ 10:58am. The Federation system with AI players in this game is disastrous. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. Should be part of the diplomatic menu if you click on one of the members unless you are a vassal of one and are in the federation because your overloard is in it. Content is available under Attribution-ShareAlike 3. Some great ideas in there. . Give them to an ally and them them worry about them. Once an enemy is your tributary they get kicked out of their federation because they're no longer the masters of their own fate. Not As Federation) 5. Not As Federation) : r/Stellaris. On average the AI is resistant to join a federation of 3 members. The other members have some huge fleets which I can use to clean up pirates in their system but there appears to be no means of commanding them. That would give them ~-60 to -80 reputation with each other. Sometimes, the best thing to do in EU and perhaps Stellaris, is to set your first war's goals in a way to break up his alliances, or force him to. How to breakup enemy federations? I’ve played a few games now where by the year 2300 it seems like most AI are either in a giant federation or vassal circle jerk. Starbases are good for grinding down enemy fleets, especially if built to take advantage of local system effects (pulsars in particular). S t e l l a r i s c h e a t s. 2. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test - 3. Defeating it gives you the option to retrieve its egg sac to start a parade. Stellaris is kind of simplified compared to other titles in war score. The distance penalty is for being further away, its -1 per hyperlane. It dissolves all federations at once. txt file. Which will force everyone into a new federation then those new faction will dissolve after the mid game crisis has been dealt with. they refuse to end the war and i cannot because i didnt start it. You can talk to the Vassals and tell them that you are willing to support their independance, then do espionage to make them hate their overlord. After that,yo ucan try a mutual defense and/or guarantee of Independence to further raise relations. 1 works correctly] and they get a +400 "Liberator" opinion bonus towards you and a +200 bonus to any of your federation allies if you have any. I will ignore them if. at least no way I've found yet. AI always being extremely more powerful than me. That now I'm stuck in this. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 8 Coop Open Beta" branch. This will give that empire a. 2: It establishes confidence with each of the federations up to 100. Gooneybirdable Queen • 1 yr. And now literally all empires in the galaxy are apart of this federation after that war was over (save for a single other Fallen Empire that was not involved). a. Both parties WILL reach 100% given time (much less than 200 years), at which point the defender will force a peace. I try and support the independence of members but they never rebel. But the intel required to examine enemy ships seems to be astronomically high. Lastly, to get your federation to vote, press the declare war button in diplomacy and you'll see your allies and once you click it there will be a federation vote. I really don't get it. So in my current play-through, I am surrounded by a federation that hates me. Giving them away to NPC's is a waste is territory and resources. Occupy claimed planets with your armies. The main antiship fleet, and the bombardment fleet. 4) Start war with x enemy 5) Immediately after the war starts, send a fleet to a different planet in their empire 5a) If the enemy responds, they will usually rally to a single planet, if this happens, just move all the fleets to that planet. Envoys, bribing them with minerals, energy, special resources etc. They're usually pretty weak, but sometimes can take out the starbase or send civilian ships into panic mode. Doesn't. 1. View community ranking In the Top 1% of largest communities on Reddit Breaking a federationHi, does anybody know if there is a limit to federation fleet size? I am currently in a war versus a 5 empire federation (used to be 6 empires) and they have one fleet of almost 500k. #1. You can minimise losses by keeping your fleet out of the way, but there's not much you can do if the enemy decides to attack your territory or, worse, cede your planets. own. Mansen May 10, 2016 @ 3:37am. There is no way you have been in a single war for 200 years. Association can be very useful, and very annoying. The more claims you have, the more right you have to the system. ago. 9.